Dungeons/Swamp/1/Descriptions

General/Mechanics

 * Twilight, moderate fog
 * Astronomy: Prime Material Plane (PMP) constellations are not present; sky is alien and less star-dense than PMP
 * Palette: Dim olive green, mossy brown branches, tan-olive water (moderately murky)
 * (?) some strands hanging (see "strand swamp" on Wikipedia)
 * Ground: some grass, some moss
 * Gives a somewhat - not a spongy feel, but like soft earth - except the imprints resurface to level ground
 * Scattered puddles
 * Trees and loose roots
 * Hanging vines & overhanging branches
 * Clearings ("rooms")
 * Terrain: sharp hills, bowls, shelves, and inclines/declines, resembling architecture
 * vine/branch bridges/structures
 * "Hallways"
 * vines combed/woven back in loose weave, almost resembles porous wall
 * Edges: thick plant life, fog & shade/darkness
 * Leaving: comb through vines, eventually walk back into same room (maybe a few squares to the side)
 * Doors: vines woven into tight wall, supporting "normal" door
 * (currently) only used as basis for [P.2]

Rooms

 * [R.1] thick marsh
 * ~10ft apart, varying positions
 * Search for apparent thinning, to clearing [R.2]
 * [R.2] tree
 * ~ 70-90ft across, varying
 * Magnificent tree, in center
 * 20ft tall, droopy
 * gray-ish trunk/branches
 * violet-tinted moss, vine tips
 * Floor traps (see Rooms)
 * [H.2-3]
 * (hint) Progress through edge, slightly thinner and more compelling than most edges, into next room [R.3]
 * [R.3] arch puzzle
 * ~50x80ft oval
 * Ground
 * Mess of vines
 * scattered puddles & mounds of mud
 * [E.1] Mud Mephits, obscuring some of the puzzle
 * [P.1] Hidden stream, flow blocked by arrangement of vines
 * ~20x30ft loose
 * Pull certain vines to arrange in Arxsec's symbol
 * 10x20ft solved
 * Ground pulls back, supported by vines just beneath, revealing tunnel
 * [H.3-4]
 * 20ft long, somewhat winding
 * Large, loose stone chunks, poking through plant growth
 * [R.4] underground room
 * ~ 20x40ft, bean-shaped
 * lighting (bowl-sconces containing bio-fluorescence, slightly overgrown)
 * [E.2] Galeb Duhr, hiding [H.4-5]
 * [H.4-5] tunnel maze
 * [P.2] Small tunnel maze, opens out of hill to [R.5]
 * (TBD) landmarks
 * dimly lit, bowl-sconces
 * [R.5] boss fight
 * ~ 40-60ft across, varies
 * [E.3] (boss) Shambling Mound
 * Introduction:
 * loud, resonant creaking of vines
 * ground rumbles
 * area shifts, rises slowly, vines snap
 * collect into mass, slithering vines
 * becomes humanoid ~12ft tall, ~4ft wide, head-like features appear
 * Connected areas:
 * (2x) jumbled mess of loose-ended vines, connects & attaches
 * some of the ground's vines untangle and surge toward (2) players
 * (1x) wide puddle of murky water, casts arms into it
 * vines in chosen area loosen & rise, water flows into place, mud rises
 * vines tangle & grab for players