Story/Arcs

Special Arcs
A page for special arcs, such as holidays.

Grand Arcs
A page for lingering arcs, after or during which the players may level up one or more times.

B Plots
A page for side-arcs, which progress alongside the Grand Arcs and have a more flexible duration and degree of focus.

Daily Arcs
Day-to-day things that happen in the home Rift.

[x] Strange Place...s

 * Players dropped in the first few dungeons

[x] First Cultist

 * Putra makes an appearance; the first real NPC the players have seen

A Little Closer

 * (First Cultist, A Little Closer, and Moving In ended up occurring together)
 * [x] Players are given hints of what the dungeons are about

[x] Moving In

 * Players brought to the Commons Area

[x] Welcome To Arxsec's Rift!

 * [x] Players explore the area, meet some residents
 * [x] meet some tasked residents (apprentices, official merchants, training-grounds personnel, etc.)
 * [x] discover more of what the area is like and what to do
 * [x] pick up hints of the area's purpose or everyone's role here (residents and denizens)

Residents

 * [ ] Form bonds with a few residents
 * [ ] Help  NPCs  achieve  character growth 
 * [ ] Befriend residents from other Wings
 * [ ] Become part of the Rift's community; think of them as family

Denizens

 * [ ] Gain understanding and respect for some of the denizens
 * [ ] Become attached to some of the denizens

The Area

 * [ ] Find favorite places to hang out
 * [ ] Find (non-dungeon) personal goals to pursue
 * [ ] Explore hidden mysteries within the Rift

More Dungeons

 * Players adjust to "job" of maintaining dungeons

More Domains

 * gradually expand what a dungeon can really be, as well as how domains really operate
 * some lighter and some darker tones to dungeons

Serious Work

 * increasing complexity/danger, bigger threats
 * upkeep really is needed, and does merit being a "job"

More cultists

 * Players encounter more cultists as they progress through the domains
 * start picking up affiliations

Apprentices?

 * Players taught how the dungeons exist
 * pick up more favor marks marks along the way

A Hint of Danger

 * Something might be amiss

Gaining Favor

 * The players aid in dispatching a minor threat

Bad Omens

 * More troubling/harmful events occur