Dungeons/Waterways/1/Rooms

Rooms (title & stats)

 * [R.0] Starting chamber
 * [R.1] Fountain room
 * (DC 15 investigation check) Exits in back of the room
 * Phantom floor
 * DC 20 perception check (water dripping into dry floor)
 * DC 15 dex save
 * [R.2] Bridge room
 * Water Weird encounter [E.1] (from pools, out of spouts, etc.)
 * [H.2-3] damp hallway
 * Grick encounter [E.2]
 * [R.3] Study
 * [R.4] Aqueduct room
 * Aqueduct Puzzle [P.2]
 * [R.5] natural cave-room
 * boss encounter [E.3]