Dungeons/Manifest/Corrosive Nightmare/1/Encounters

[E.1]

 * Corrosive Fungus (scattered throughout vines)
 * Violet Fungus & Shriekers (on the ground)

[E.2]

 * A] Corrosive Cloakers (2x)
 * Maybe if the players all climb into the vines, and one cloaker goes down and/or the cloakers have taken heavy damage, they flee
 * Maybe something else "happens" to sets off a Shrieker at that moment, which causes them to flee in favor of less dangerous food
 * Then the players wonder "will it attack us again," "should we stay in the vines," and "what else is out there that caused a Shrieker to go off?"
 * B] Shrieker (scattered sparsely throughout, sometimes obscured)
 * attract Cloakers
 * C] Carrion Crawler (1d4, random encounter)
 * Story reasons, given its info in VGM... let's just say it checks in on the initial pit ([R.1]) to see if the fungi caught anything recently, so it'll appear sometime between [E.2A] and [E.3].
 * (Corrosive Cloakers also might try to eat it)

[E.3]

 * Corrosive Buds (scattered throughout [R.2])

[E.4]

 * Bodaks (2x)
 * Stealth
 * Attack & hide

[E.5]

 * Flind
 * [TBD] Maybe a couple minions, or Gnolls as part of his band
 * Corrosive Buds which the Flind uses to its advantage
 * leads players into it
 * Then pries it open and paralyzes them (so the acid doesn't dissolve them before he can get the meat)
 * (Story tidbit:) feeds them the scraps (they provide clean bones in return)