Dungeons/Infected Cavern/1/Descriptions

General

 * dark, burnt-olive glossy smooth stone
 * sickly lemon-lime acid
 * lighting:
 * small rooms / hallways: dusty-brown moss gives off dim, warm light

[R.0]

 * rough oval with one flattened side, ~15'x35', ~15' high
 * dips & mounds, a few tiny cliffs, ~1.5' variance in floor
 * ~0.5'-3' stalactites, dripping pale blue acid
 * cracked bowls underneath
 * a couple uncracked bowls, puddles of slime building up
 * a couple bowls with moss growing in the cracks
 * dimly lit (see top section)

[H.0-1]

 * Left-curved hallway, sloping downward
 * ~10' tall, ~20° left curve
 * scattered, natural-looking columns on the left, ~2'-7', break up a view of huge space
 * ~40' up
 * (eventually) ~100' long

[R.1]

 * vaguely circular, ~70'-100' wide, 80' high
 * round cliffs on sides, holding pools of acid, sickly lemon-lime
 * well-lit
 * webbed, rope-like strings of moss hang gray stone bowls; bright light emanates from within them
 * scattered, ~10'-20' apart
 * floor:
 * scattered pools of acid, ~0.25'-3' wide in places
 * central pool, ~30' wide
 * occasional drips of pale-blue acid
 * some drips into lemon-lime acid, fizzes violently and releases caustic fumes
 * higher areas
 * Back area:
 * Raised area
 * Several large, oval pools of acid, often on ledges, ~10'x25' on average
 * Very top:
 * From ground: half-circle of connected stalactites wrapped in moss, curves into partial bowl at the bottom
 * Later, from top: [statue?] hanging from ceiling, obscured by shroud of stalactites & moss

[H.1-2]

 * dimly lit [see General section]
 * decline
 * father in, caustic smell slowly intensifies, slightly different
 * 40' to next space

[R.2]

 * 3/4 oval, 15'x25', 8' up, 12' down
 * curved shelf (walkway) along left wall (2' wide), over lemon-lime pit of acid
 * caustic smell; [better description TBD]
 * huge clumps of pale-blue slime fall from cracks in the ceiling, into the pit
 * react violently & splash the acid upward
 * (if patient): Regular places (5x fall, 3x danger; two before pool, one at pool)
 * acid pool ahead, 3' long

[H.2-3]

 * caustic smell recedes
 * 60' out
 * replaced by musty smell, some acidity

[R.3]

 * Main sight:
 * seems to be rough oval
 * 40'x30', ~12' high
 * to Tobias : "Mushroom." -- "Mush. Room." -- "Mush... roooooom."
 * fungus fills the room, in varying pale shades of blue, white, and violet
 * flat, round, & pointed caps
 * mounds here & there
 * shelves
 * drooping from ceiling
 * webbing between stalactites
 * curved path, turns right; shelf left, ledge right (2ft, acid pond)
 * patchy floor below
 * left-front:
 * acid pond
 * drooping fungus, obstructs path (touch: [E.1])
 * back:
 * fungus mound, wide stalactite webbing behind (touch: [E.1])
 * ledged shelf, hanging fungus (range: [E.1])
 * * Upsetting one fungus means alerting them all [E.1]
 * Farther in:
 * another 20' wide & 40' back (60'x80' total)
 * two fungus mounds, right
 * path continues - fork;
 * slight left, leads into back of the room, fungus-covered area
 * along right wall, almost into a corner, before more fungus
 * Even father:
 * Corner: perception check (see Rooms)
 * small murky, faintly blue puddle, ~1' wide
 * [E.1] *later: Slithering Tracker
 * No apparent exit
 * four patches of vibrant violet moss, ~10ft apart in vague half-circle
 * Perception check (see Rooms)
 * four small, vibrant violet, capped mushrooms

[H.3-4]

 * [dimensions TBD]
 * [structure/details TBD]
 * fungus recedes
 * caustic smell
 * gets stronger farther in
 * same smell from [H.1-2]

[R.4]

 * Enter:
 * half-oval, ~60x80', 40' high
 * smooth, featureless floor
 * ledges left & right, 5' path through center
 * (perception check, see Rooms): Gelatinous Cubes [E.2]
 * Farther in:
 * walls open up, then close in, 10' path through center
 * ascending pathways left & right
 * Back:
 * opens slightly, 15' circle
 * back wall, 5' mound in the wall
 * thin, muddy-brown liquid pours over it, drains into the back wall
 * Up:
 * (each side:)
 * lemon-lime acid pool farther back, another ascending pathway toward wall
 * clumps of blue gel fall from cracks in ceiling, into the pool
 * similar to acid hallway, but hand-sized clumps
 * clumps react, causing muddy surface liquid, overflows into slide
 * slide connects:
 * across the room, as well as toward the back wall & up
 * into ribbed bowl, four sections, draining over the back wall
 * slight dip in the bowl, toward wall
 * hanging, tightly webbed moss hangs on left ledge, droops into pile
 * (puzzle:)
 * nub across, on end of pool, toward ledge
 * tie over pool, leads into dip in bowl
 * (up again:)
 * pool against wall
 * similar setup, moss droops to side of pool
 * (puzzle:)
 * nub across, on end of pool, toward ledge
 * tie over pool, leads next to lower pool
 * acid puzzle [P.2]

[H.4-5]

 * [dimensions TBD]
 * [structure/details TBD]
 * (nap time)

[R.5]

 * pinched start, opens to rough circle, 60' square
 * bumpy, variance ~0.25' in floor
 * slight rise in middle of the room, 0.5' difference
 * puddles of thin, muddy brown liquid
 * more rapid dripping lemon-lime acid, into a few wide pools
 * dripping pale-blue acid, a few standing gels (similar to first room)
 * (combat mechanic, see Encounters)
 * cracks in walls/floor (from Gorgon)
 * large piles of crumbled gray stone (from oozes)
 * small piles of crumbled gray stone (from Slithering Trackers)

[H.5-Q]

 * Cavernous hallway
 * Gradually becomes worked stone
 * Open to Nexus
 * [TBD: description of area, from this perspective]
 * Putra arcs hand, weird dimensional folding / fading illusions
 * Doorway, [description TBD]
 * Opens to players' room
 * [TBD: descriptions]