Story/Places/Quarters/Common Room

Purpose
A central room joining all the Wings of the Quarters.

"Quarter-Commons" or "Common Room" (the quarters'... commons. Not to be confused with The Commons.)

Atmosphere
Residents are often:
 * performing morning rituals, such as:
 * drinking coffee
 * preparing spells
 * sitting by the fireplace
 * drinking hot cocoa during the colder seasons
 * it's always just a bit cool in the room, being that it's underground (also so the fire's not making an already-warm place just hot instead)
 * reading, usually in one of the raised areas
 * just a book or scroll
 * making notes, crafting something, or imbuing a spell scroll
 * drawing
 * playing board games or card games

Doorway

 * Basics
 * Connection with Quarter-Commons (via dimensional folding)
 * Quarter-Commons splits into wings
 * All wings lead into Quarter-Commons
 * Appearance
 * people "see" the wing they "live" in
 * Someone else may lead you to "their" wing (see Doorway below)
 * and then to one of their stair-rooms
 * people inside a hallway can hear stuff in the commons, but people in the commons can only hear stuff from their wing
 * leaving, sometimes it takes a few feet longer than it should, to avoid collision with another wing
 * People often make habit of walking on one or the other side when entering/exiting, as a result.

Board games

 * magically enhanced, often using programmed illusions

Features

 * Main balcony, overlooks room
 * banisters
 * spokes, rather than solid planks
 * 5' walkways/stairways on either side
 * same carpet / railing-cloth / banners
 * 15' out from doorway, viewing platform
 * Center seating area
 * A few raised seating areas
 * [more TBD]

Appearance

 * very furnished, comfortable
 * couches
 * tables
 * cushioned, wooden chairs
 * fireplace
 * [more TBD]