Dungeons/Swamp/1/Encounters

Stats

 * 

[E.1] Mud Mephits (6x)

 * Obstructing arch puzzle [P.1]


 * Water Weird assists
 * surfaces from puddles, jumping between puddles, or submerging and reappearing in another
 * grapples mud mephits

[E.2] Galeb Duhr

 * Guards tunnels [H.4-5]

[E.3] Shambling Mound

 * part of the mass of vines and earth rises into an enemy


 * Links and unlinks with its environment (5+ on a d6 recharge, lasts 1d4 - 1 (min 1) rounds)
 * Constricting Floor
 * (see Descriptions) ground gets muddier, vines loosen and rise up (choose 10ft. radius)
 * Difficult terrain
 * DC 10 strength save: grappled (max 2 players)
 * Wall Grapple (2 players)
 * (see Descriptions) vines amass out of any "wall" area (range 30ft)
 * Recedes, vine-glides anywhere in the room (movement 60ft, expends 20ft each time)