Dungeons/Manifest

Manifest Dungeons
Dungeons not created by the cultists; assert themselves due to the amount of raw magical energy contained within the rift. Generally much more intense than normal dungeons.

List of Manifest Dungeons

 * Corrosive Nightmare (Simul & Putra)

Nature / Environment

 * May be an unintended mish-mash of domains
 * May bleed into or derail established dungeons
 * More sporadic room placement / flow (more chaotic)
 * More like small worlds than linear dungeons
 * May contain domains or domain aspects not yet claimed by the Cult
 * aspect might need to recur in order to be considered for claiming
 * May contain very dangerous combinations of the Cult's domains
 * Puzzles tend to be more natural / circumstantial, rather than constructed

Encounters

 * Some enemies may be best to steer clear from
 * Unexpected area mechanics (that still make sense)
 * Generally higher danger

Other Effects
The more potent chaotic magic fueling the dungeons may have some unexpected consequences.
 * The magic of the dungeon often corrupts, morphs, and strengthens its inhabitants.
 * Maybe manifest sources of this corruption can potentially infect the players on contact (usually fairly curable with Greater Restoration)
 * Maybe one of these mutations could be beneficial, or personally defining, if the player chooses to accept it.