Dungeons/Waterways/1/Descriptions

[R.0]

 * Wake up in dungeon, 30’x35’, 10’ plus back curve
 * Dark (exp. below)
 * Stone walls
 * Wet
 * (?) dripping
 * Unlit torches
 * (?) Remember each other from lighthouse session
 * (ah gee, Jorelle, uh, doesn’t seem to be here *shrugs*)
 * Near [R.1], gently running water

[R.1]

 * Well-lit (sconces along front wall)
 * Single fountain, 20’ wide, against back wall
 * 3 tiered, flat archways
 * Lowest one flows into back wall
 * Small aqueducts in wide X-pattern, feeding fountain & dripping throughout
 * 1” wide floor channels to collect & direct water
 * Near [R.2], rushing water

[R.2]

 * Very well-lit (exp. below)
 * Long bridge in center, hemisphere side walls w/ water & spouts
 * 80’ long, extends 30’ on either side of the bridge
 * Stone door at the end
 * 3 pillars on each side
 * 20’ up (shielded Light spells emanating from top pillars)
 * 10’ down (water below)
 * 4 spouts on each side, evenly spaced but a little wider between center 2
 * Center 2 facing each other along wall, pour out as wide connecting gutters into single waterfall (falls behind gutter)
 * 10’ Hemisphere shelf on either side, below waterfalls
 * DC 15 perception check: on the right, hidden hallway, 1’ margins (w/r to shelf)
 * (from below) Arched supports for bridge
 * Water depth: 2’
 * Structure damage in middle of bridge
 * (DC 15 perception check) slight bulge in the water, 4” up and 4’ ellipse
 * [E.1] surge of water charges through damage, collapsing center
 * DC 20 dex save to catch ledge
 * Near [H.2-3] (hidden) low platform, doorway
 * Same on other side, but just a wall

[H.2-3]

 * Damp, #dark, 8’x10’
 * Everyone dries off (Prestidigitation triggered)
 * Caved-in wall (right), obscuring wooden door (3’x7’)
 * (opens toward rubble, handle on left, players must clear)
 * [E.2] Gricks

[H.2-4]

 * 60’ hallway, door midway on the right (3’x7’)
 * Dimly lit (dimmer, torch-ey sconces)
 * Six columns, thin 4”x6” planks affixed - two per column
 * Unlock: blocked slightly on other side by rubble, 1” gap achievable (right)

[R.3] (blocked)

 * Well-lit
 * Nicely furnished
 * Bookshelves, half-empty, bare wooden desk
 * Some scattered papers nearby, leaning toward left of the desk
 * Arxsec’s symbol visible behind desk

[R.4]

 * Dimly lit (scattered sconces)
 * Large jagged room, average 50’x70’, one-piece corner on the left
 * Aqueducts, again, wide X-pattern
 * Sectioned, at levitating at various levels (6 pieces total, 4 moveable)
 * Water pouring from left two, over floor due to separation
 * 1” channels in floor
 * Redirect left, beneath walls
 * Stone door on left (barred), metal grate beneath (leads back to [R.2])
 * Openings on right two
 * PUZZLE [P.2]
 * move in closer for line-of-sight (**, move in more)
 * 2.down) Back section: desk (hinges back, reveals symbol)
 * DC 15 investigation
 * 3.up, bad) Right side: wheel, wedge removed, symbol visible
 * 3.up) Right corner: bookshelf, various tomes (light-purple tome, pull out, reveals symbol below)
 * 1.up) Right cubby, 10’ square indent: lectern, blank, open tome (close-end, revelas Arxsec’s symbol, light-violet)
 * DC 10 (perception or investigation)
 * 1.down, bad) Left back corner: lectern, open tome, symbol (close-end to blank surface)
 * 4.down) Left front side: trap door (open, flat floor, symbol)
 * (after puzzle) door un-barres
 * 4.down) Left front side: trap door (open, flat floor, symbol)
 * (after puzzle) door un-barres

[re: R.2]

 * Round platform on the right, levitating on level w/ bridge’s rail
 * [event, step on] beings to rise
 * Slow dip, up, dip
 * Falls and crashes into floor

[R.5]

 * Smooth, natural-looking cave room
 * Dimly lit from above room
 * Large chunks of rubble (from above room)
 * Rough ellipse, 40’ long, 20’ wide