Dungeons/Swamp/1/Puzzles

[P.1] [R.3] arch puzzle

 * blocked by [E.1]


 * Hidden stream, flow blocked by arrangement of vines
 * Pull certain vines to arrange in Arxsec's symbol
 * Ground pulls back, supported by vines just beneath, revealing tunnel

[P.2] [H.4-5] Tunnels, blocked by [E.2]

 * hidden Galeb Duhrs changing runnels, like a maze
 * Navigation clues: bowl-sconces leaning toward different shades
 * "right" path: more violet, & violet-tinted overgrowth (DC 10 perception)
 * (often, but not always) wrong paths are also sharp turns
 * An intersection "shifts":
 * when two more have been met (A -> B -> C + shift-A, D + shift-B, etc.)
 * when the next blocked intersection has been met
 * (TBD) landmarks, hints at Geleb Duhrs (investigate to move them)